Posts Tagged ‘Agile’
User Experience, Usability and Design links for August 9th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- The 4 questions to ask in a cognitive walkthrough
Although the cognitive walkthrough gets less coverage than Nielsen’s heuristic evaluation, it’s just as effective at uncovering interaction problems. It’s also an ideal way to identify problems that users will have when they first use an interface, without training - Considering Prototypes | UX Booth
Although prototypes have been used in other domains for quite a while, their value to the design & development of websites has only recently taken shape, so to speak. Modern websites take a lot of work. Whether the ramifications of their creation are uncovered at the outset—typically with design and development considerations—or in the longterm—how is archived content going to be accessed? is this the best way we could have designed this?—building a prototype allows us to explore natural omissions made during the design process in an efficient, cost–effective way. - The importance of sketching and why you should be doing it :: 10,000 Words :: where journalism and technology meet
Sketching allows you to share your vision of a project with others early in the design process before you begin working with time-consuming tools like Photoshop, Illustrator, or Flash. For example, in my role as a multimedia producer for California Watch, I sketched my vision for multimedia components during or before talking with the reporter or editors. The sketches — sometimes made on the fly using giant Post-It notes — allowed my colleagues to see exactly what I had in mind and make suggestions and amendments before too much time was sunk into the project. - Updating Our Understanding of Perception and Cognition: Part II :: UXmatters
Many college-educated people have read about “the magical number seven, plus or minus two,” psychologist George Miller proposed as the number of items humans can retain in their short-term memory (Miller, 1956). Later research has found that, in the experiments Miller reviewed, some items that were presented for people to remember could be chunked—that is, considered related—making it appear that people’s short-term memory held more items than it actually did. When the experiments were revised to disallow chunking, they showed that the capacity of short-term memory is more like four, plus or minus one—that is, short-term memory can hold only three to five items (Broadbent, 1975). - Creative Ways to Use Unmoderated User Research :: UXmatters
Over the past year or two, unmoderated usability testing has become a popular option to help guide product design. It is especially popular for Web sites, providing startups the opportunity to get relatively quick-and-easy user feedback on design iterations. From a user research perspective, the improper use of unmoderated research services presents a certain amount of danger. However, there are a number of ways you can use unmoderated user research tools that can provide a great deal of value. This month, we’ll discuss some of the more interesting ways in which you can derive value from unmoderated research tools. - Why Agile UX is Meaningless without an Agile Attitude – Anders Ramsay.com
Imagine yourself walking down a fictional hall in a fictional office building and passing two different offices. In the first office sits a UX designer, busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. In the second office sits another UX designer, also busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. At the surface level, these practitioners appear identical. And yet, they are worlds apart. - 500 Internal Server Error
500 Internal Server Error
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for August 4th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- SEOmoz | Lessons Learned from 21 Case Studies in Conversion Rate Optimization
Conversion Rate Optimization (CRO) is the newest darling of Internet Marketers, after all what good is traffic if it doesn’t convert. Unfortunately (or fortunately, depending how you look at it), unlike Pay Per click (PPC) marketing, CRO isn’t a game of how much money you can throw. In fact, this field requires as much creativity, as it requires monetary investment. That’s what makes conversion rate optimization a fair arena. Your well-funded, bigger competitors can of course beat you at generating more traffic but they can’t beat you at the conversion rate game (unless you allow them to). - How to Foster Cross-Functional Collaboration on Wireframes | Forum One: Internet Strategy, Social Media, User Experience and Web Site Development
- A List Apart: Articles: No One Nos: Learning to Say No to Bad Ideas
No. One word, a complete sentence. We all learned to say it around our first birthday, so why do we have such a hard time saying it now when it comes to our work?<br />
<br />
Guilt. Fear. Pressure. Doubt. As we grow up, we begin to learn that not doing what others expect of us can lead to all sorts of negative consequences. It becomes easier to concede to their demands than to stand up for ourselves and for what is right. - A List Apart: Articles: Kick Ass Kickoff Meetings
During project-based work, every freelancer, agency, or internal department has “the kickoff meeting.” In theory, this meeting should have all the energy, excitement, and potential of the opening salvo of the Superbowl. Project team members should be inspired coming out of that meeting, full of ideas, and a desire to begin exploring solutions. Agencies and freelancers should begin to see their clients as friends and collaborators with unique insights that can only come from frank, open discussion of the design challenge at hand. But this rarely happens. - From the Archive: American Cities Pre-1950 – Plog Photo Blog
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for July 29th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- An epistemological critique of Grounded Theory | mixing social science and software design
‘Because emer gence is the foun da tion of our approach to the ory build ing, a researcher can not enter an inves ti ga tion with a list of pre con ceived con cepts, a guid ing the o ret i cal frame work, or a well though out design’ (Strauss and Corbin, 1998, p. 34). - Shortboredsurfer – 11 Principles of Interaction Design
The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject. - 3 Universal Goals to Influence People — PsyBlog
The art and science of persuasion is often discussed as though changing people's minds is about using the right arguments, the right tone of voice or the right negotiation tactic. But effective influence and persuasion isn't just about patter, body language or other techniques, it's also about understanding people's motivations. - Top 10 Reasons for Slow Velocity
I work with quite a few product teams, and after a while you start to see patterns. Many organizations are frustrated because they believe that it takes far too long to move from concept to delivery. They often just blame the skills of their developers, which is rarely the root cause in my experience. - Agile and UCD: Building the Right Thing, the Right Way
When integrated, Agile software development and User-Centered Design (UCD) allow development teams to extract the right information from their users, to verify assumptions, and to validate design decisions. - Ident Engine
Without much conscious thought, most of us have built identities across the web. We've filled in profiles, uploaded photos, videos, reviews and bookmarks. The Ident Engine uses semantic web API’s to bring together these web footprints.
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for July 27th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Agile and UX Coaching – Anders Ramsay.com
Once again, Joe Sokohl comes through with key insights, pointing out something that was obvious in my mind but I did not state explicitly in the post – the idea of a UX Coach is analogous to an Agile Coach. Just like the Agile Coach is not part of a team but helps the team undergo the transformation from a traditional to an Agile approach, so too does a UX Coach help Agile teams undergo a similar transformation, from UX being a vaguely mysterious notion to something that is just another normal part of an Agile project lifecycle. - Interviewing Users (Jakob Nielsen’s Alertbox)
Despite many weaknesses, interviews are a valuable method for exploratory user research. - Think Vitamin » The 7 Sins of Managing Web Projects
Managing web projects is both tough and satisfying in equal measures. Every project is a new learning curve and even though I’m educated from every project I work on, new problems are presented to me on a daily basis. - quplo: HTML Prototyping | Konigi
The web-based tool allows you to build multiple prototypes using a combination of standard HTML/CSS. If you can do JS, the standard JS libraries are available to include in your pages (or sheets in Quplo lingo). - Think Vitamin » Big Wins with Quick Changes
Once you’ve launched a site, the most important thing to do is be ready and poised to completely change it. Reacting very quickly to real-world feedback can turn unseen problem areas into strengths. - Can UX Be Agile? :: UXmatters
Software engineers dealing with ill‑defined problems move repeatedly between examining scenarios, clarifying requirements, defining their solution at a high level, and doing low‑level design for difficult elements.
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for July 12th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- The Five Most Influential Papers in Usability
I compiled a list of papers that have had a large and lasting influence on the field of Usability and User Experience. I then asked Jim Lewis and Joe Dumas, two pioneers in this field for their top five. There was considerable overlap in both the papers and topics suggesting that while there may be some disagreement with the conclusions of the papers there is strong agreement on their impact. - Showcase of Beautiful Photography – Smashing Magazine
Sometimes, a picture can be powerful enough to be inspirational material all by itself. To provide you with some inspiration for the upcoming week, this sunday we feature some truly beautiful and impressive images from talented artists and photographers worldwide. - The Dirtiest Word in UX: Complexity | UX Magazine
It’s hard to read anything about UX without finding a reference to the constant tension between simplicity and complexity. People have strong preconceived notions about the words, especially when it comes to experience design. You don’t have to be a UX practitioner to understand that simplicity is a good thing; no one goes around the office saying, "Alright team, let’s make this application really, really complex!" - Storyboards, Scenarios, Design Personas
I almost always begin design by talking with users. Initially, my goal is simply to collect people’s stories. I believe that the stories people tell about what they do and how they do it contain information vital to designing good interfaces. Stories reveal what people like about their work, what they hate about it, what works well, what sorts of things are real problems. - Agile UX and The One Change That Changes Everything – Anders Ramsay.com
In my previous post, I talked about how shifting your UX practice to an Agile approach first and foremost requires a change in attitude. But changing your attitude can be much easier if you have a clear and concrete goal you are working toward. And one of the most common challenges I come across when talking to UX designers transitioning to Agile is that they do not have a clear understanding of the journey. It is not clear what is different and what remains the same. It is not clear where to begin in making a change.
Please do feel free to suggest other related (and unrelated ones)!
BlobFisk.com