I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • How To Use Typography Effectively in Web Design – Noupe Design Blog
    Typography is everywhere across the Web, so many different applications and missions all relying on their chosen fonts to cleanly and legibly convey the bulk of our web-based projects over to our readers. However, from time to time, we notice a wrench thrown into the works, gumming things up and interfering with our message transfers. This is something that as designers and developers for the web, that we have undoubtedly experienced, and something that today, we are here with some tips to hopefully prevent from happening again.
  • Dancing with the Cards: Quick-and-Dirty Analysis of Card-Sorting Data :: UXmatters
    User researchers frequently use card sorting to understand how users perceive the structure of a Web site and the ideal way for them to navigate through the site. Usually card sorting starts with doing an inventory of a Web site’s content, then creating a card for each stand-alone piece of content. Researchers recruit participants for a card sort from a Web site’s target audience, then ask them to group the cards into categories that make sense to them.
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  • Information Architects – Can Experience be Designed?
    Do experience designers shape how users feel or do they shape with respect to how users feel? A small but important nuance. Did you catch it? No? Then let me ask you this way: Do architects design houses or do they design “inhabitant experiences?” The bullshit answer is “They design inhabitant experiences.” The pragmatic answer is: “They design houses.” The cautious answer is: Architects design houses that lead to a spectrum of experiences, some foreseen, some not. But they do not design all possible experiences one can have in a house.
  • Surviving and thriving as a UX professional in an Agile development organization

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • The 4 questions to ask in a cognitive walkthrough
    Although the cognitive walkthrough gets less coverage than Nielsen’s heuristic evaluation, it’s just as effective at uncovering interaction problems. It’s also an ideal way to identify problems that users will have when they first use an interface, without training
  • Considering Prototypes | UX Booth
    Although prototypes have been used in other domains for quite a while, their value to the design & development of websites has only recently taken shape, so to speak. Modern websites take a lot of work. Whether the ramifications of their creation are uncovered at the outset—typically with design and development considerations—or in the longterm—how is archived content going to be accessed? is this the best way we could have designed this?—building a prototype allows us to explore natural omissions made during the design process in an efficient, cost–effective way.
  • The importance of sketching and why you should be doing it :: 10,000 Words :: where journalism and technology meet
    Sketching allows you to share your vision of a project with others early in the design process before you begin working with time-consuming tools like Photoshop, Illustrator, or Flash. For example, in my role as a multimedia producer for California Watch, I sketched my vision for multimedia components during or before talking with the reporter or editors. The sketches — sometimes made on the fly using giant Post-It notes — allowed my colleagues to see exactly what I had in mind and make suggestions and amendments before too much time was sunk into the project.
  • Updating Our Understanding of Perception and Cognition: Part II :: UXmatters
    Many college-educated people have read about “the magical number seven, plus or minus two,” psychologist George Miller proposed as the number of items humans can retain in their short-term memory (Miller, 1956). Later research has found that, in the experiments Miller reviewed, some items that were presented for people to remember could be chunked—that is, considered related—making it appear that people’s short-term memory held more items than it actually did. When the experiments were revised to disallow chunking, they showed that the capacity of short-term memory is more like four, plus or minus one—that is, short-term memory can hold only three to five items (Broadbent, 1975).
  • Creative Ways to Use Unmoderated User Research :: UXmatters
    Over the past year or two, unmoderated usability testing has become a popular option to help guide product design. It is especially popular for Web sites, providing startups the opportunity to get relatively quick-and-easy user feedback on design iterations. From a user research perspective, the improper use of unmoderated research services presents a certain amount of danger. However, there are a number of ways you can use unmoderated user research tools that can provide a great deal of value. This month, we’ll discuss some of the more interesting ways in which you can derive value from unmoderated research tools.
  • Why Agile UX is Meaningless without an Agile Attitude – Anders Ramsay.com
    Imagine yourself walking down a fictional hall in a fictional office building and passing two different offices.  In the first office sits a UX designer, busily plugging away at a deck of wireframes, preparing to review them with the rest of the team.  In the second office sits another UX designer, also busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. At the surface level, these practitioners appear identical.  And yet, they are worlds apart.
  • 500 Internal Server Error
    500 Internal Server Error

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • An epistemological critique of Grounded Theory | mixing social science and software design
    ‘Because emer gence is the foun da tion of our approach to the ory build ing, a researcher can not enter an inves ti ga tion with a list of pre con ceived con cepts, a guid ing the o ret i cal frame work, or a well though out design’ (Strauss and Corbin, 1998, p. 34).
  • Shortboredsurfer – 11 Principles of Interaction Design
    The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.
  • 3 Universal Goals to Influence People — PsyBlog
    The art and science of persuasion is often discussed as though changing people's minds is about using the right arguments, the right tone of voice or the right negotiation tactic. But effective influence and persuasion isn't just about patter, body language or other techniques, it's also about understanding people's motivations.
  • Top 10 Reasons for Slow Velocity
    I work with quite a few product teams, and after a while you start to see patterns.  Many organizations are frustrated because they believe that it takes far too long to move from concept to delivery.  They often just blame the skills of their developers, which is rarely the root cause in my experience.
  • Agile and UCD: Building the Right Thing, the Right Way
    When integrated, Agile software development and User-Centered Design (UCD) allow development teams to extract the right information from their users, to verify assumptions, and to validate design decisions.
  • Ident Engine
    Without much conscious thought, most of us have built identities across the web. We've filled in profiles, uploaded photos, videos, reviews and bookmarks. The Ident Engine uses semantic web API’s to bring together these web footprints.

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Agile and UX Coaching – Anders Ramsay.com
    Once again, Joe Sokohl comes through with key insights, pointing out something that was obvious in my mind but I did not state explicitly in the post – the idea of a UX Coach is analogous to an Agile Coach. Just like the Agile Coach is not part of a team but helps the team undergo the transformation from a traditional to an Agile approach, so too does a UX Coach help Agile teams undergo a similar transformation, from UX being a vaguely mysterious notion to something that is just another normal part of an Agile project lifecycle.
  • Interviewing Users (Jakob Nielsen’s Alertbox)
    Despite many weaknesses, interviews are a valuable method for exploratory user research.
  • Think Vitamin » The 7 Sins of Managing Web Projects
    Managing web projects is both tough and satisfying in equal measures. Every project is a new learning curve and even though I’m educated from every project I work on, new problems are presented to me on a daily basis.
  • quplo: HTML Prototyping | Konigi
    The web-based tool allows you to build multiple prototypes using a combination of standard HTML/CSS. If you can do JS, the standard JS libraries are available to include in your pages (or sheets in Quplo lingo).
  • Think Vitamin » Big Wins with Quick Changes
    Once you’ve launched a site, the most important thing to do is be ready and poised to completely change it. Reacting very quickly to real-world feedback can turn unseen problem areas into strengths.
  • Can UX Be Agile? :: UXmatters
    Software engineers dealing with ill‑defined problems move repeatedly between examining scenarios, clarifying requirements, defining their solution at a high level, and doing low‑level design for difficult elements.

Please do feel free to suggest other related (and unrelated ones)!