User Experience, Usability and Design links for July 29th
Jul 29
links, social books, Design, ebusiness, interactionDesign, links, Process, Usability, ux No Comments
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- User Experience.UX Design Books
As user experience design is the managed end-to-end synthesis of enterprise strategy, system architecture, data modeling, database design, client-side and server-side code, content, information architecture, information design, graphic (visual) design, user interface design, interaction design, user research/ethnography, usability evaluation, human factors engineering, social and cognitive psychology, as well as other disciplines and areas of expertise, this category offers a broad spectrum of UX design-related titles, each carefully hand-picked by the editor. - If You Build It, They Won’t Come. | Jason L. Baptiste
In the web and entrepreneurship community there’s this misconception that “launching” a product ensures long term success. It doesn’t. Launching is really just a small period of time where a lot of initial attention is drawn to the product. You should certainly be proud of getting yourself to the point of launching to the public, but the real battle is won before and most certainly continuing the marathon race for years after your initial launch. - BBC – GEL (Global Experience Language) – Home
The GEL guidelines are a reference point for all designers creating BBC websites (future iterations will also incorporate mobile and IPTV recommendations). - Lost Garden: Building fun into your software designs
I've been thinking lately about how game design applies to the broader topic of software development. Game design is all about creating pleasurable learning experiences and mastery of conceptual tools. Surely more traditional software could benefit from the design wisdom and theory that we've built up over the years in the game industry. - Why the 80-20 Rule is Wrong – david wurtz
Most of you have heard of the 80/20 rule, otherwise known as the Pareto Principle. For those who haven't, the principle states that in many situations, 20% of your effort typically can yield 80% of the value. Lots of students apply this every day. 20% of time invested in an assignment can get you a B, but it would take much more effort to achieve an A or A+. - Understanding the Pareto Principle (The 80/20 Rule) | BetterExplained
- User Interface Style Guides | Konigi
This page describes the authoring and use of style guides created to ensure consistency across a product or web site. The style guide may cover anything from branding, usage of colors, and page layout, to development practices and standards.
Please do feel free to suggest other related (and unrelated ones)!
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