Posts Tagged ‘books’
User Experience, Usability and Design links for July 29th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- User Experience.UX Design Books
As user experience design is the managed end-to-end synthesis of enterprise strategy, system architecture, data modeling, database design, client-side and server-side code, content, information architecture, information design, graphic (visual) design, user interface design, interaction design, user research/ethnography, usability evaluation, human factors engineering, social and cognitive psychology, as well as other disciplines and areas of expertise, this category offers a broad spectrum of UX design-related titles, each carefully hand-picked by the editor. - If You Build It, They Won’t Come. | Jason L. Baptiste
In the web and entrepreneurship community there’s this misconception that “launching” a product ensures long term success. It doesn’t. Launching is really just a small period of time where a lot of initial attention is drawn to the product. You should certainly be proud of getting yourself to the point of launching to the public, but the real battle is won before and most certainly continuing the marathon race for years after your initial launch. - BBC – GEL (Global Experience Language) – Home
The GEL guidelines are a reference point for all designers creating BBC websites (future iterations will also incorporate mobile and IPTV recommendations). - Lost Garden: Building fun into your software designs
I've been thinking lately about how game design applies to the broader topic of software development. Game design is all about creating pleasurable learning experiences and mastery of conceptual tools. Surely more traditional software could benefit from the design wisdom and theory that we've built up over the years in the game industry. - Why the 80-20 Rule is Wrong – david wurtz
Most of you have heard of the 80/20 rule, otherwise known as the Pareto Principle. For those who haven't, the principle states that in many situations, 20% of your effort typically can yield 80% of the value. Lots of students apply this every day. 20% of time invested in an assignment can get you a B, but it would take much more effort to achieve an A or A+. - Understanding the Pareto Principle (The 80/20 Rule) | BetterExplained
- User Interface Style Guides | Konigi
This page describes the authoring and use of style guides created to ensure consistency across a product or web site. The style guide may cover anything from branding, usage of colors, and page layout, to development practices and standards.
Please do feel free to suggest other related (and unrelated ones)!
Bookmarks added by Alex Horstmann on May 12th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
Here is a selection of bookmarks for May 12th:
- The TED Commandments – rules every speaker needs to know
I discovered one of the reasons the speeches are so good… TED’s organisers send upcoming speakers a stone tablet, engraved with the ‘TED Commandments”. Amy Tan in her TED Talk described the arrival of the TED Commandments as “something that creates a near-death experience; but near-death is good for creativity…”. - The History of Eating Utensils
The Department of Anthropology at the California Academy of Sciences houses the Rietz Collection of Food Technology. Containing nearly 1,400 items, this collection was assembled by Carl Austin Rietz, an inventor and businessman in the food industry. His interest in the industry led him on travels around the world to collect objects used in the production, processing, storage, presentation, preparation, and serving of food. - 10 Transition Effects: The art of Showing/Hiding Content | DevSnippets
- Nick’s Top User Experience Books | Blog | Nick Finck | UX/IA Pro, Speaker, and Community Cultivator.
So today there have been a few mentions of the The UX Book Club‘s Top UX Books list (Most notably: Louis Rosenfeld and Paul Seys). I believe this list suppose to be based on the recommendations from all of the UX Book Clubs around the world… tho the Seattle UX Book Club was never informed of this list, or at least it’s members weren’t. A good list none the less. - Analysis, Plus Synthesis: Turning Data into Insights :: UXmatters
Conducting primary user research such as in-depth interviews or field studies can be fairly straightforward, when compared with what you face upon returning to the office with piles of notes, sketches, user journals, and audio and video recordings. You may ask, What should I do with all this data? and How do I turn it into something meaningful? - Putting people first » Bringing the everyday life of people into design
Products play a role in our everyday lives. Insight into the experiences of people in their everyday lives is of great use for designing products. For example, the contexts in which products are used (physical, social, culture etc.) and the state (excited, tired, concentrated etc.) of the users influence how they experience using products. However, in design practice using this type of diverse, subjective and multi-layered information, as inspirational input for the design process, is a recent development.
Please do feel free to suggest other related (and unrelated ones)!
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