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Posts Tagged ‘interactionDesign’

User Experience, Usability and Design links for August 17th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Information Gathering: A Roundup of UX Applications | UX Booth
    The number of applications available for User Experience professionals is ever-expanding much of this growth happening over the last year! As a consequence, experts are increasingly turning to novel tools in order to collect data and generate reports regards their websites. While some UX designers suggest that local testing is the best way to gather data, we decided to round up these up-and-coming applications and see just what makes them tick.
  • Sketching Fundamentals | UX Booth
  • Gestalt Principles Applied in Design
    Web designers, like other artists and craftsmen, impose structure on the environment. We enforce order and beauty on the formless void that is our blank computer screen.
  • Openness or How Do You Design for the Loss of Control? | Blog | design mind
    Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. Granted, it has been on the agenda of every executive ever since Henry Chesbrough’s seminal Open Innovation came out in 2003. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, I thought it might be a good time to reframe “Open” from a design point of view.
  • The Six Elements Of An Experience « Customer Experience Matters
    SLICE-B breaks an experience down into six distinct components:<br />
    Start. The extent to which the customer is drawn into the experience.<br />
    Locate. The ease in which the customer can find what she needs.<br />
    Interact. The ease in which the customer can understand and control the experience.<br />
    Complete. The confidence that the customer has that her goal was accomplished.<br />
    End. The transition into next steps.<br />
    Brand Coherence. The reinforcement of a company’s brand.
  • Shortboredsurfer – 11 Principles of Interaction Design explained
    This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!

Please do feel free to suggest other related (and unrelated ones)!

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User Experience, Usability and Design links for July 29th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • An epistemological critique of Grounded Theory | mixing social science and software design
    ‘Because emer gence is the foun da tion of our approach to the ory build ing, a researcher can not enter an inves ti ga tion with a list of pre con ceived con cepts, a guid ing the o ret i cal frame work, or a well though out design’ (Strauss and Corbin, 1998, p. 34).
  • Shortboredsurfer – 11 Principles of Interaction Design
    The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.
  • 3 Universal Goals to Influence People — PsyBlog
    The art and science of persuasion is often discussed as though changing people's minds is about using the right arguments, the right tone of voice or the right negotiation tactic. But effective influence and persuasion isn't just about patter, body language or other techniques, it's also about understanding people's motivations.
  • Top 10 Reasons for Slow Velocity
    I work with quite a few product teams, and after a while you start to see patterns.  Many organizations are frustrated because they believe that it takes far too long to move from concept to delivery.  They often just blame the skills of their developers, which is rarely the root cause in my experience.
  • Agile and UCD: Building the Right Thing, the Right Way
    When integrated, Agile software development and User-Centered Design (UCD) allow development teams to extract the right information from their users, to verify assumptions, and to validate design decisions.
  • Ident Engine
    Without much conscious thought, most of us have built identities across the web. We've filled in profiles, uploaded photos, videos, reviews and bookmarks. The Ident Engine uses semantic web API’s to bring together these web footprints.

Please do feel free to suggest other related (and unrelated ones)!

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User Experience, Usability and Design links for July 29th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • User Experience.UX Design Books
    As user experience design is the managed end-to-end synthesis of enterprise strategy, system architecture, data modeling, database design, client-side and server-side code, content, information architecture, information design, graphic (visual) design, user interface design, interaction design, user research/ethnography, usability evaluation, human factors engineering, social and cognitive psychology, as well as other disciplines and areas of expertise, this category offers a broad spectrum of UX design-related titles, each carefully hand-picked by the editor.
  • If You Build It, They Won’t Come. | Jason L. Baptiste
    In the web and entrepreneurship community there’s this misconception that “launching” a product ensures long term success. It doesn’t. Launching is really just a small period of time where a lot of initial attention is drawn to the product. You should certainly be proud of getting yourself to the point of launching to the public, but the real battle is won before and most certainly continuing the marathon race for years after your initial launch.
  • BBC – GEL (Global Experience Language) – Home
    The GEL guidelines are a reference point for all designers creating BBC websites (future iterations will also incorporate mobile and IPTV recommendations).
  • Lost Garden: Building fun into your software designs
    I've been thinking lately about how game design applies to the broader topic of software development. Game design is all about creating pleasurable learning experiences and mastery of conceptual tools. Surely more traditional software could benefit from the design wisdom and theory that we've built up over the years in the game industry.
  • Why the 80-20 Rule is Wrong – david wurtz
    Most of you have heard of the 80/20 rule, otherwise known as the Pareto Principle. For those who haven't, the principle states that in many situations, 20% of your effort typically can yield 80% of the value. Lots of students apply this every day. 20% of time invested in an assignment can get you a B, but it would take much more effort to achieve an A or A+.
  • Understanding the Pareto Principle (The 80/20 Rule) | BetterExplained
  • User Interface Style Guides | Konigi
    This page describes the authoring and use of style guides created to ensure consistency across a product or web site. The style guide may cover anything from branding, usage of colors, and page layout, to development practices and standards.

Please do feel free to suggest other related (and unrelated ones)!

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User Experience, Usability and Design links for July 19th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Supporting User Experience Throughout the Product Development Process :: UXmatters
    Frequently, problems arise when capturing requirements. Some product people feel more comfortable describing requirements in terms of the user experience.
  • Using Eye Tracking & Mouse Movements to Analyze Search Behavior | Eye Tracking Update
    For those in the business, it must be a pretty nice thing to see usability studies come of age. We’ve touched on recent debates regarding the relationship between what a user is looking at versus what they’re thinking about (Is it the same thing or is it something entirely different?), and it’s exciting to see further research into the details of eye tracking and usability. Data is easy to come by if you have the right equipment, but making sense of that data, analyzing it for usable information and gaining insight into the process is a much more difficult task.
  • LukeW | Social Engagement Checklist
    Having recently heard several overviews of what fundamentally motivates people to engage with others, I decided to try turning these principles into a high-level checklist for social Web applications. These questions attempt to answer the most vexing social design question: "why would people participate in a new service/product?"
  • Faceted Navigation: Typical Structures for Values « Experiencing Information
    Facets are categories that describe the properties of an object or collection of objects. Facet categories then have values. In faceted navigation schemes, the values are the things you click on to navigate to a set of items or to filter a list. The type of structure that those values have, however, can vary depending on the type of facet you are dealing with.
  • Keep users in the flow by prompting for continuation
    A new trend on content-based websites seems is to animate a small box popping up at the bottom or top of the page, guiding users’ next move as they reach the end of an article. This technique is smart as it waits for just the right moment to break users’ attention.
  • Skills to transition to content strategy | Intentional Design Inc.
    You may say that all this is fine and good to position content strategists as the management consultants of the content world, but what does an aspiring content strategist do with that information? What concrete steps can you take to make the move to content strategy?

Please do feel free to suggest other related (and unrelated ones)!

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User Experience, Usability and Design links for May 5th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • What’s Up With Social Objects?
    The concept of social objects is pretty widely used in social interaction design, but we’re missing a solid definition of what social objects are. Or, whether they really even exist.<br />
    <br />
    The most common use of the term “social object” refers to shared online resources around which interactions develop and coalesce. Examples could include gifts on Facebook, videos, or what have you. The object sort of serves as a shared object, a focus of attention, an actual digital object, and so on. And the object plays a role in governing or informing interactions; we know what objects mean and what to do with them (give them, comment on them, play them, etc.)<br />
    <br />
    But the definition of social object is a bit too fuzzy for me, and for a couple reasons.
  • Doing User Research Faster and Cheaper
    Companies that haven’t already cut user research from their project plans altogether are asking researchers to achieve the same results for less money, in less time—or just to do less.
  • Findability and Exploration: the future of search
    We need ambient findability. We need smart ways of guiding people towards the content they’d like to see — with categorization and search playing complementary goals. And we need smart ways to keep readers on our site, especially if they’re just following a link from Google or Facebook, by prickling their sense of exploration.
  • How to Spot an Untrustworthy Smile | PsyBlog
    Humans produce about 50 distinct types of smiles but there's one distinction that really matters: between real and fake.
  • In The Zone: 10 Characteristics of the Flow State
    Have you ever been in a flow state? You are engrossed in some activity; maybe it is something physical like rock climbing or skiing; maybe it is something artistic or creative, like playing the piano or painting, or maybe it is an everyday activity, like working on a powerpoint presentation or teaching a class… whatever the activity you become totally engrossed, totally in the moment. Everything else falls away, your sense of time changes, and you almost forget who you are and where you are. You are in the flow state.

Please do feel free to suggest other related (and unrelated ones)!

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