Apr 14
Alex Horstmannlinks, social Agile, inspiration, interactionDesign, links, management, personas, presentations, testing, Usability, ux
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Overcoming egocentrism – where to next for the UX research industry?
Egocentrism is something that we largely grow out of in childhood. There’s a famous test in developmental psychology called Piaget’s 3 mountains task (shown below). When you give it to 2-6 year old children, most of them fail. As soon as kids reach 6 years old, they start passing the test in much greater numbers.
- UK retail mega menu navigation review
Web navigation is a key area for usability and new navigation methods are introduced frequently as web programming languages evolve. The last twelve months has seen several large retail sites using 'mega menus' as their primary navigation structure. In this article we have reviewed five popular retails sites in the UK with regards to the usability of the mega menus in the site, and we have developed our own check list and criteria to test against.
- Gathering variables for AB split testing
A/B split testing is no longer an enigmatic term amongst web professionals; countless articles and books cover the basics. What more, access to tools such as Visual Website Optimizer (disclaimer: this is my startup)—which simplify the setup and maintenance of A/B tests have—have made the testing process itself as straightforward as possible. Despite this, though, A/B split testing isn’t part and parcel for UX designers and internet marketers. The question then becomes: why not?
- 25 OUTSTANDING ILLUSTRATIONS FOR INSPIRATION
We are all aware of the hard work and time it required to come up with a unique and beautiful Illustration and well aware of the importance of Inspiration. Today, We have compiled illustrations based on human characters and cartoons. I decided not to come up with a large showcase and tried to focus on quality and uniqueness. One can find Inspirational character illustration in digital art, in traditional art, vector illustrations, pencil sketches and other in the showcase. Feel free to share your opinion about what you see.
- Agile Personas
One of the most consistent patterns I see among those integrating UX and Agile is a business-as-usual approach to Personas, i.e. continuing to create them largely in the same way as in a traditional waterfall practice. Doing so, in my opinion, is a mistake, and reflects a lack of understanding both of the purpose behind Personas and the thinking underlying an Agile practice.
- From Here to Experience
At the IA Summit in Phoenix, AZ Jared Spool outlined the role of an experience vision in keeping design teams focused and innovating. Here's my notes from his presentation From Here to Experience:
Please do feel free to suggest other related (and unrelated ones)!
Apr 12
Alex Horstmannlinks, social Design, heuristics, innovation, interactionDesign, links, management, Process, UCD, Usability, ux
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- 101 Patterns for Influencing Behaviour Through Design
Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it’s in the form of 101 simple cards, each illustrating a particular ‘gambit‘ for influencing people’s interactions with products, services, environments, and each other, via the design of systems. They’re loosely grouped according to eight ‘lenses‘ bringing different disciplinary perspectives on behaviour change.<br />
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The intention is that the cards (download them here) are useful at the idea generation stage of the design process, helping designers, clients and – perhaps most importantly – potential users themselves explore behaviour change concepts from a number of disciplines, and think about how they might relate to the problem at hand. Judging by the impact of earlier iterations, the cards could also be useful in stakeholder workshops, and design / technology / computer science education.
- Are You Designing or Inspecting?
Guidelines and heuristics are not interchangeable, but many UXers treat them that way. It’s common to hear someone saying that they’re doing a heuristic evaluation against X guidelines. But it doesn’t quite work like that.
- Coloring Outside the Wireframe: 3 Tips to Integrating Visual Design in the UX Field
Having come from a start up where everyone did everything (from research to coding) I was worried about getting slotted into a specific phase of the design process, essentially “skinning” other designers’ work. I was assured that would not be the case. In my first 2 months I did, in fact, discover a sincere desire to redefine the role of visual design in the interaction process. However, up to this point visual design was typically tacked on at the end of projects.
- Developing a user experience strategy
The term “user experience strategy” gets thrown around an awful lot in design circles, but few people have offered an explanation as to what it means or how to achieve it. Here’s a look at the Miskeeto approach.
- The Strange Connection between Entitlement, Social Innovation, and Interaction Design
Students would contact me and describe how miserable they were with their jobs, asking for advice on new career paths or even entirely new professions. It wasn’t that their bosses were mean, or that their working hours were awful; it wasn’t even the larger issues we’ve all dealt with in the business context, like the misappropriation of designer as stylists, or the prioritization of technologists over designers. Instead, I began to hear how the benefits of ‘flow’ and ‘being creative’ and ‘solving really hard problems’ were being grossly outweighed by feelings of insignificance and irrelevance. My alumni were at the forefront of design, working at major consultancies and the heart of the Fortune 500 – and they didn’t feel like their work was meaningful.
- Mental Models and Usability
Mental models have been studied by cognitive scientists as part of efforts to understand how humans know, perceive, make decisions, and construct behavior in a variety of environments. The relatively new field of Human-Computer Interaction (HCI) has adopted and adapted these concepts to further the study in its main area of concern (usability). This document will describe mental models and usability. It will then discuss the applications and limitations of mental models as they help improve software usability. The concluding section will describe a study developed and conducted by the authors. This study suggests some potential areas for further research that could help both cognitive scientists and HCI practitioners make progress in understanding mental models.
Please do feel free to suggest other related (and unrelated ones)!
Mar 17
Alex Horstmannlinks, social Agile, analytics, Design, ebusiness, eCommerce, ethnography, innovation, interactionDesign, links, management, social, socialmedia, Usability, ux
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- VisualDNA™ – We transform unknown users into known users
Users profile themselves by taking one of our highly viral image quizzes – Our API sends the user's personality, interests, and purchase intent to your site – Your site is then able to provide more relevant content to the user
- Selling UX to small business
It’s 2010 and everyone loves usability, right? It may may look that way from our comfortable perches atop the blogosphere, but if you’ve tried to sell usability services to small businesses, you know that it can be a frustrating and time-consuming experience.
- Designers, meet Agile
As an interaction designer working in an Agile environment, I’ve recently been asked by several colleagues in non-Agile arenas – folks in agency settings, consultancies, or in-house software companies – what it’s really like in terms of design workflow and output. Their questions have touched on everything from the day-to-day differences to the quality of the designs coming out of the process, and their perspectives have ranged from casual-and-curious, to scared-and-skeptical (e.g., “Oh, it’s just a fad” and “There’s that vast Agile agenda again.”)
- Why User Competency Matters in Social Design
In designing for social participation, we can consider user goals and needs — even interests, features, functionality, adoption and scaling issues. Best practices and popular ways of using social media guide us in our decisions. But there’s a basic concern we seem to often overlook: “What is the user good at?”
- interactions magazine | Technology First, Needs Last: The Research-Product Gulf
I’ve come to a disconcerting conclusion: Design research is great when it comes to improving existing product categories, but essentially useless when it comes to breakthroughs. I reached this conclusion through examining of a range of product innovations, most especially looking at those major conceptual breakthroughs that have had a huge impact upon society as well as the more common, mundane, small, continual improvements. Call one a conceptual breakthrough, the other incremental. Although we would prefer to believe conceptual breakthroughs occur because of a detailed consideration of human needs, especially fundamental but unspoken hidden needs so beloved by the design research community, the fact is that it simply doesn’t happen.
- The Virtues of a UX Professional
UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences.
Please do feel free to suggest other related (and unrelated ones)!
Mar 11
Alex Horstmannlinks, social Design, eCommerce, interactionDesign, links, processtools, testing, Usability, ux
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Designing for Service: Creating an Experience Advantage
We are surrounded by things that have been designed—from the utensils we eat with, to the vehicles that transport us, to the machines we interact with. We use and experience designed artifacts everyday. Yet most people think of designers as only having applied the surface treatment to a thing conceived by someone else.
- OpenHallway: Unmoderated remote usability testing with screen recording
Inspired by the 5 second test, a lot web-based services have cropped up to support remote usability testing. In the past few years, I've been experimenting with some of these to conduct super small, unmoderated remote usability testing sessions. I've used Morae extensively in the past, but for most of my needs, that's like using a sledgehammer on a pushpin.
- Prototyping with Omnigraffle: show/hide annotations " Fuzzy Thoughts
We use Omnigraffle Pro to generate prototypes and wireframes from one source document. It allows us to link elements (buttons, page regions, etc.) to different pages within the same document, or to run scripts. We can then export a PDF or HTML version of our static wireframes into a clickable prototype easily
- Calls to Action
Causing action through persuasion: Attention; Interest; Desire; Action.
- "What are you suggesting?" Using images to influence:
Here’s a little trick from psychology. Let’s say we’re having a conversation and I want to nudge the conversation in a certain direction; I want to influence what comes to mind for you. To do this, I might try using associative priming. Basically, I’ll tell a few stories or inject specific language into our conversation that your brain will pick up on, bringing associated mental objects into short term memory. A few minutes later, I might ask you a certain question. If I’ve done a good job at priming, there’s a good chance I can predict how you might respond (I suspect this is one way magicians are able to predict what someone is thinking!).
Please do feel free to suggest other related (and unrelated ones)!
Mar 09
Alex Horstmannlinks, social collaboration, designPattern, inspiration, interactionDesign, links, management, testing, Usability, ux
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Try the "Lightening Quick" Mental Model Method
When I was making a lot of mental models in the get-it-to-market-yesterday dot com boom of the late 1990's, I used a technique that resulted in a mental model plus gap analysis brainstorm in the course of one day. Now that it's the not-in-this-economy post economic slump, I think it's time to put this technique to use again. Today, in fact, I got together with a group of nine talented design agency folks and we spent 2.75 hours putting together a set of towers based on 24 individual stories, and then spent rest of the day brainstorming ideas to support those towers. Here's how we did it.
- Playing Well with Others: Design Principles for Social Augmented …
Technical barriers to delivering augmented reality (AR) experiences on a broad scale are falling rapidly
- The Craft of Interaction Design
The following text is a transcript of a talk by Gillian Crampton-Smith at Innovation Forum Interaction Design, Potsdam, March 2007. The aim of the two-day conference was to focus on all aspects of interface and interaction design: mobile telephone and media interfaces, problem solutions and product visions, web pages and virtual worlds, art and commerce, business and science. Using both concrete projects and visionary concepts, current developments in interaction design were presented and discussed by regional and international experts from the design, research and business worlds.
- The Panic Status Board
…The idea quickly grew beyond “Project Status”, and has become a hub of all sorts of internal Panic information. What you’re actually looking at is an internal-only webpage that updates frequently using AJAX which shows:
- Do’s and Don’ts of Usability Testing
Usability testing is one of the least glamorous, but most important aspects of user experience research. Over the years, it has also been one of the forms of user research we have performed most frequently. In doing so, we’ve learned quite a few best practices and encountered some potential pitfalls. We think it’s important that we share what we’ve learned with the many stakeholders, designers, and engineers who might find this information helpful.
- Autocomplete design pattern
Problem summary: The user needs to enter information into a text box which is prone to be mis-typed, hard to remember, or ambiguous.
Please do feel free to suggest other related (and unrelated ones)!
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