Posts Tagged ‘Process’
User Experience, Usability and Design links for August 17th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Information Gathering: A Roundup of UX Applications | UX Booth
The number of applications available for User Experience professionals is ever-expanding much of this growth happening over the last year! As a consequence, experts are increasingly turning to novel tools in order to collect data and generate reports regards their websites. While some UX designers suggest that local testing is the best way to gather data, we decided to round up these up-and-coming applications and see just what makes them tick. - Sketching Fundamentals | UX Booth
- Gestalt Principles Applied in Design
Web designers, like other artists and craftsmen, impose structure on the environment. We enforce order and beauty on the formless void that is our blank computer screen. - Openness or How Do You Design for the Loss of Control? | Blog | design mind
Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. Granted, it has been on the agenda of every executive ever since Henry Chesbrough’s seminal Open Innovation came out in 2003. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, I thought it might be a good time to reframe “Open” from a design point of view. - The Six Elements Of An Experience « Customer Experience Matters
SLICE-B breaks an experience down into six distinct components:<br />
Start. The extent to which the customer is drawn into the experience.<br />
Locate. The ease in which the customer can find what she needs.<br />
Interact. The ease in which the customer can understand and control the experience.<br />
Complete. The confidence that the customer has that her goal was accomplished.<br />
End. The transition into next steps.<br />
Brand Coherence. The reinforcement of a company’s brand. - Shortboredsurfer – 11 Principles of Interaction Design explained
This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for August 9th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- The 4 questions to ask in a cognitive walkthrough
Although the cognitive walkthrough gets less coverage than Nielsen’s heuristic evaluation, it’s just as effective at uncovering interaction problems. It’s also an ideal way to identify problems that users will have when they first use an interface, without training - Considering Prototypes | UX Booth
Although prototypes have been used in other domains for quite a while, their value to the design & development of websites has only recently taken shape, so to speak. Modern websites take a lot of work. Whether the ramifications of their creation are uncovered at the outset—typically with design and development considerations—or in the longterm—how is archived content going to be accessed? is this the best way we could have designed this?—building a prototype allows us to explore natural omissions made during the design process in an efficient, cost–effective way. - The importance of sketching and why you should be doing it :: 10,000 Words :: where journalism and technology meet
Sketching allows you to share your vision of a project with others early in the design process before you begin working with time-consuming tools like Photoshop, Illustrator, or Flash. For example, in my role as a multimedia producer for California Watch, I sketched my vision for multimedia components during or before talking with the reporter or editors. The sketches — sometimes made on the fly using giant Post-It notes — allowed my colleagues to see exactly what I had in mind and make suggestions and amendments before too much time was sunk into the project. - Updating Our Understanding of Perception and Cognition: Part II :: UXmatters
Many college-educated people have read about “the magical number seven, plus or minus two,” psychologist George Miller proposed as the number of items humans can retain in their short-term memory (Miller, 1956). Later research has found that, in the experiments Miller reviewed, some items that were presented for people to remember could be chunked—that is, considered related—making it appear that people’s short-term memory held more items than it actually did. When the experiments were revised to disallow chunking, they showed that the capacity of short-term memory is more like four, plus or minus one—that is, short-term memory can hold only three to five items (Broadbent, 1975). - Creative Ways to Use Unmoderated User Research :: UXmatters
Over the past year or two, unmoderated usability testing has become a popular option to help guide product design. It is especially popular for Web sites, providing startups the opportunity to get relatively quick-and-easy user feedback on design iterations. From a user research perspective, the improper use of unmoderated research services presents a certain amount of danger. However, there are a number of ways you can use unmoderated user research tools that can provide a great deal of value. This month, we’ll discuss some of the more interesting ways in which you can derive value from unmoderated research tools. - Why Agile UX is Meaningless without an Agile Attitude – Anders Ramsay.com
Imagine yourself walking down a fictional hall in a fictional office building and passing two different offices. In the first office sits a UX designer, busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. In the second office sits another UX designer, also busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. At the surface level, these practitioners appear identical. And yet, they are worlds apart. - 500 Internal Server Error
500 Internal Server Error
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User Experience, Usability and Design links for August 6th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Reductionism in Web Design
It’s important to define what reductionism is in the context of web design. While ideas towards reductionism vary depending on who you ask, a simple definition is that reductionist methods boil down complex things to simpler things, which might include modularizing the system into more digestible components; all of this while avoiding losses in value (fidelity) and usefulness. - The Web Strategy Pyramid: A Well-balanced Web Strategy
To deliver a site that gives users the experience they are looking for, we need to set it upon a solid foundation of content, usable navigation, and strong SEO practices. - Beyond the Web Experience | Blog | Nick Finck | UX/IA Pro, Speaker, and Community Cultivator.
I find it interesting that whenever I talk about experience design people assume I am talking about web based experiences only. An experience is the holistic perspective, everything from experiencing interfaces, websites, physical interfaces, the environment, even the smells and tastes. Within a single day I came across three seemingly un-related topics that were all tied into user experience.. or perhaps more accurately, the human experience. - Designing with Paper Prototyping | UX Booth
Prototyping is key to any successful design. Paper prototyping is usually the first step, but does it fit into a world where mobile devices are king? Yes, but not using the conventional method. Combine the physicality of the device and the power of paper prototyping and you have a solution that’s fit for the new era of computing. - Defining Design – Surface vs. Substance | Front to back
What is design? Most people will answer that question by pointing to a designed object – the iPhone, for example. Now that’s good design! The Mini Cooper. London’s famous map of the Tube. Anything ever built by Norman Foster. That’s design, right? - A List Apart: Articles: Flexible Fuel: Educating the Client on IA
Information architecture (IA) means so much to our projects, from setting requirements to establishing the baseline layout for our design and development teams. But what does it mean to your clients? Do they see the value in IA? What happens when they change their minds? Can IA help manage the change control process? More than ever, we must ensure that our clients find value in and embrace IA—and it’s is our job to educate them. - Links : Quantitative Research Methods and Statistics – Methodspace – home of the Research Methods community
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for August 4th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- SEOmoz | Lessons Learned from 21 Case Studies in Conversion Rate Optimization
Conversion Rate Optimization (CRO) is the newest darling of Internet Marketers, after all what good is traffic if it doesn’t convert. Unfortunately (or fortunately, depending how you look at it), unlike Pay Per click (PPC) marketing, CRO isn’t a game of how much money you can throw. In fact, this field requires as much creativity, as it requires monetary investment. That’s what makes conversion rate optimization a fair arena. Your well-funded, bigger competitors can of course beat you at generating more traffic but they can’t beat you at the conversion rate game (unless you allow them to). - How to Foster Cross-Functional Collaboration on Wireframes | Forum One: Internet Strategy, Social Media, User Experience and Web Site Development
- A List Apart: Articles: No One Nos: Learning to Say No to Bad Ideas
No. One word, a complete sentence. We all learned to say it around our first birthday, so why do we have such a hard time saying it now when it comes to our work?<br />
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Guilt. Fear. Pressure. Doubt. As we grow up, we begin to learn that not doing what others expect of us can lead to all sorts of negative consequences. It becomes easier to concede to their demands than to stand up for ourselves and for what is right. - A List Apart: Articles: Kick Ass Kickoff Meetings
During project-based work, every freelancer, agency, or internal department has “the kickoff meeting.” In theory, this meeting should have all the energy, excitement, and potential of the opening salvo of the Superbowl. Project team members should be inspired coming out of that meeting, full of ideas, and a desire to begin exploring solutions. Agencies and freelancers should begin to see their clients as friends and collaborators with unique insights that can only come from frank, open discussion of the design challenge at hand. But this rarely happens. - From the Archive: American Cities Pre-1950 – Plog Photo Blog
Please do feel free to suggest other related (and unrelated ones)!
User Experience, Usability and Design links for August 2nd
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- moritz.stefaner.eu – Elastic lists
Elastic lists allow to navigate large, multi-dimensional info spaces with just a few clicks, never letting you run into situations with zero results. They enhance traditional UI approaches for facet browsers by visualizing weight proportions, animated transitions, emphasis of characteristic values and sparkline visualizations. - How Organizations Can Best Support Beginner UX Designers | inspireUX – User Experience quotes and articles to inspire and connect the UX community
There are many resources available for beginner UX designers to learn about the field on their own. In particular, Whitney Hess’ blog post series “So you wanna be a User Experience Designer” (part 1) (part 2) outlines a fantastic list of books, blogs, events, organizations, lists, workshops, conferences, and education references that can help those new to the field learn the ropes. - Akamai Reveals 2 Seconds as the New Threshold of Acceptability for eCommerce Web Page Response Times
The most compelling results reveal that two seconds is the new threshold in terms of an average online shopper’s expectation for a web page to load and 40 percent of shoppers will wait no more than three seconds before abandoning a retail or travel site. <br />
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Additional findings indicate that quick page loading is a key factor in a consumer’s loyalty to an eCommerce site, especially for high spenders. 79 percent of online shoppers who experience a dissatisfying visit are less likely to buy from the same site again while 27 percent are less likely to buy from the same site’s physical store, suggesting that the impact of a bad online experience will reach beyond the web and can result in lost store sales. - Demystifying Usability : New Study- Gender differences in Web Usability
Comscore just released a new study last month (June 30 2010) entitled Women on the Web: How Women are Shaping the Internet (download here).<br />
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The worldwide study adds some key insights into the growing research on gender differences on the Web and in particular around social networking usage. Why is this a big deal? - The Four Phases of Design Thinking – Warren Berger – The Conversation – Harvard Business Review
What can people in business learn from studying the ways successful designers solve problems and innovate? On the most basic level, they can learn to question, care, connect, and commit — four of the most important things successful designers do to achieve significant breakthroughs. - Psychological Study of Web Designs | Abduzeedo | Graphic Design Inspiration and Photoshop Tutorials
A website is the window to the soul of an Internet business as well as the people behind it. It may have a positive or may be a negative effect on your end result. If you take the time to think about what your visitors want and how they want to get it, then you’re already on the right track to creating a site that will tap into the psychological drives of your target audience.
Please do feel free to suggest other related (and unrelated ones)!
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