User Experience, Usability and Design links for August 4th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for August 2nd

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • moritz.stefaner.eu – Elastic lists
    Elastic lists allow to navigate large, multi-dimensional info spaces with just a few clicks, never letting you run into situations with zero results. They enhance traditional UI approaches for facet browsers by visualizing weight proportions, animated transitions, emphasis of characteristic values and sparkline visualizations.
  • How Organizations Can Best Support Beginner UX Designers | inspireUX – User Experience quotes and articles to inspire and connect the UX community
    There are many resources available for beginner UX designers to learn about the field on their own. In particular, Whitney Hess’ blog post series “So you wanna be a User Experience Designer” (part 1) (part 2) outlines a fantastic list of books, blogs, events, organizations, lists, workshops, conferences, and education references that can help those new to the field learn the ropes.
  • Akamai Reveals 2 Seconds as the New Threshold of Acceptability for eCommerce Web Page Response Times
    The most compelling results reveal that two seconds is the new threshold in terms of an average online shopper’s expectation for a web page to load and 40 percent of shoppers will wait no more than three seconds before abandoning a retail or travel site. <br />
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    Additional findings indicate that quick page loading is a key factor in a consumer’s loyalty to an eCommerce site, especially for high spenders. 79 percent of online shoppers who experience a dissatisfying visit are less likely to buy from the same site again while 27 percent are less likely to buy from the same site’s physical store, suggesting that the impact of a bad online experience will reach beyond the web and can result in lost store sales.
  • Demystifying Usability : New Study- Gender differences in Web Usability
    Comscore just released a new study last month (June 30 2010) entitled Women on the Web: How Women are Shaping the Internet (download here).<br />
    <br />
    The worldwide study adds some key insights into the growing research on gender differences on the Web and in particular around social networking usage. Why is this a big deal?
  • The Four Phases of Design Thinking – Warren Berger – The Conversation – Harvard Business Review
    What can people in business learn from studying the ways successful designers solve problems and innovate? On the most basic level, they can learn to question, care, connect, and commit — four of the most important things successful designers do to achieve significant breakthroughs.
  • Psychological Study of Web Designs | Abduzeedo | Graphic Design Inspiration and Photoshop Tutorials
    A website is the window to the soul of an Internet business as well as the people behind it. It may have a positive or may be a negative effect on your end result. If you take the time to think about what your visitors want and how they want to get it, then you’re already on the right track to creating a site that will tap into the psychological drives of your target audience.

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 29th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • An epistemological critique of Grounded Theory | mixing social science and software design
    ‘Because emer gence is the foun da tion of our approach to the ory build ing, a researcher can not enter an inves ti ga tion with a list of pre con ceived con cepts, a guid ing the o ret i cal frame work, or a well though out design’ (Strauss and Corbin, 1998, p. 34).
  • Shortboredsurfer – 11 Principles of Interaction Design
    The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.
  • 3 Universal Goals to Influence People — PsyBlog
    The art and science of persuasion is often discussed as though changing people's minds is about using the right arguments, the right tone of voice or the right negotiation tactic. But effective influence and persuasion isn't just about patter, body language or other techniques, it's also about understanding people's motivations.
  • Top 10 Reasons for Slow Velocity
    I work with quite a few product teams, and after a while you start to see patterns.  Many organizations are frustrated because they believe that it takes far too long to move from concept to delivery.  They often just blame the skills of their developers, which is rarely the root cause in my experience.
  • Agile and UCD: Building the Right Thing, the Right Way
    When integrated, Agile software development and User-Centered Design (UCD) allow development teams to extract the right information from their users, to verify assumptions, and to validate design decisions.
  • Ident Engine
    Without much conscious thought, most of us have built identities across the web. We've filled in profiles, uploaded photos, videos, reviews and bookmarks. The Ident Engine uses semantic web API’s to bring together these web footprints.

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 29th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • User Experience.UX Design Books
    As user experience design is the managed end-to-end synthesis of enterprise strategy, system architecture, data modeling, database design, client-side and server-side code, content, information architecture, information design, graphic (visual) design, user interface design, interaction design, user research/ethnography, usability evaluation, human factors engineering, social and cognitive psychology, as well as other disciplines and areas of expertise, this category offers a broad spectrum of UX design-related titles, each carefully hand-picked by the editor.
  • If You Build It, They Won’t Come. | Jason L. Baptiste
    In the web and entrepreneurship community there’s this misconception that “launching” a product ensures long term success. It doesn’t. Launching is really just a small period of time where a lot of initial attention is drawn to the product. You should certainly be proud of getting yourself to the point of launching to the public, but the real battle is won before and most certainly continuing the marathon race for years after your initial launch.
  • BBC – GEL (Global Experience Language) – Home
    The GEL guidelines are a reference point for all designers creating BBC websites (future iterations will also incorporate mobile and IPTV recommendations).
  • Lost Garden: Building fun into your software designs
    I've been thinking lately about how game design applies to the broader topic of software development. Game design is all about creating pleasurable learning experiences and mastery of conceptual tools. Surely more traditional software could benefit from the design wisdom and theory that we've built up over the years in the game industry.
  • Why the 80-20 Rule is Wrong – david wurtz
    Most of you have heard of the 80/20 rule, otherwise known as the Pareto Principle. For those who haven't, the principle states that in many situations, 20% of your effort typically can yield 80% of the value. Lots of students apply this every day. 20% of time invested in an assignment can get you a B, but it would take much more effort to achieve an A or A+.
  • Understanding the Pareto Principle (The 80/20 Rule) | BetterExplained
  • User Interface Style Guides | Konigi
    This page describes the authoring and use of style guides created to ensure consistency across a product or web site. The style guide may cover anything from branding, usage of colors, and page layout, to development practices and standards.

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 27th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • How to Create a Web Content Strategy For Your Company
    These days, it's no longer enough to have an inviting storefront and amazing products on your shelves, whether physical or digital. Fueled by social media, with which even the search engines scrambling to keep up, the Web is now happening in real time. How can a small company stay competitive?
  • Overcoming the Obstacles of Usability Testing | UX Booth
    When people hear about ‘usability testing,’ many things come to mind—eye-tracking cameras, big HCI labs, a long testing process, a lot of expenses, and maybe a little confusion as well. Even at this stage in the proverbial game, usability testing isn’t so well understood, and misconceptions abound.
  • How to make destination guides distinctive « Grumpy Traveller
    As Jeremy Head rightly points out in his new post, there is so much destination guide content festering on the internet that much of it becomes interchangeable. Why, in essence, should you go to one site’s guides above another’s?
  • Design Is a Process, Not a Methodology :: UXmatters
    My last column, “Specifying Behavior,” focused on the importance of interaction designers’ taking full responsibility for designing and clearly communicating the behavior of product user interfaces. At the conclusion of the Design Phase for a product release, interaction designers’ provide key design deliverables that play a crucial role in ensuring their solutions to design problems actually get built. These deliverables might take the form of high-fidelity, interactive prototypes; detailed storyboards that show every state of a user interface in sequence; detailed, comprehensive interaction design specifications; or some combination of these. Whatever form they take, producing these interaction design deliverables is a fundamental part of a successful product design process.
  • Achieving and Balancing Consistency in User Interface Design :: UXmatters
    The Principle of Least Astonishment, in shorthand, encompasses what we, as designers, must achieve to ensure consistency in our designs. Consistency is a fundamental design principle [1] for usable user interfaces. But the thing that astonishes me is that it’s actually necessary to explain this principle. Surprise implies the unexpected. Of course, users want the response to a given action to be what they expect; otherwise, they would have done something else. In user interactions, the unexpected is pretty much the same as the unwanted. Surprise usually implies something bad rather than something positive—unless users already have such dismally low expectations of their software that they might think, Wow! It worked. I’m so astonished.

Please do feel free to suggest other related (and unrelated ones)!

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