I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • The 4 questions to ask in a cognitive walkthrough
    Although the cognitive walkthrough gets less coverage than Nielsen’s heuristic evaluation, it’s just as effective at uncovering interaction problems. It’s also an ideal way to identify problems that users will have when they first use an interface, without training
  • Considering Prototypes | UX Booth
    Although prototypes have been used in other domains for quite a while, their value to the design & development of websites has only recently taken shape, so to speak. Modern websites take a lot of work. Whether the ramifications of their creation are uncovered at the outset—typically with design and development considerations—or in the longterm—how is archived content going to be accessed? is this the best way we could have designed this?—building a prototype allows us to explore natural omissions made during the design process in an efficient, cost–effective way.
  • The importance of sketching and why you should be doing it :: 10,000 Words :: where journalism and technology meet
    Sketching allows you to share your vision of a project with others early in the design process before you begin working with time-consuming tools like Photoshop, Illustrator, or Flash. For example, in my role as a multimedia producer for California Watch, I sketched my vision for multimedia components during or before talking with the reporter or editors. The sketches — sometimes made on the fly using giant Post-It notes — allowed my colleagues to see exactly what I had in mind and make suggestions and amendments before too much time was sunk into the project.
  • Updating Our Understanding of Perception and Cognition: Part II :: UXmatters
    Many college-educated people have read about “the magical number seven, plus or minus two,” psychologist George Miller proposed as the number of items humans can retain in their short-term memory (Miller, 1956). Later research has found that, in the experiments Miller reviewed, some items that were presented for people to remember could be chunked—that is, considered related—making it appear that people’s short-term memory held more items than it actually did. When the experiments were revised to disallow chunking, they showed that the capacity of short-term memory is more like four, plus or minus one—that is, short-term memory can hold only three to five items (Broadbent, 1975).
  • Creative Ways to Use Unmoderated User Research :: UXmatters
    Over the past year or two, unmoderated usability testing has become a popular option to help guide product design. It is especially popular for Web sites, providing startups the opportunity to get relatively quick-and-easy user feedback on design iterations. From a user research perspective, the improper use of unmoderated research services presents a certain amount of danger. However, there are a number of ways you can use unmoderated user research tools that can provide a great deal of value. This month, we’ll discuss some of the more interesting ways in which you can derive value from unmoderated research tools.
  • Why Agile UX is Meaningless without an Agile Attitude – Anders Ramsay.com
    Imagine yourself walking down a fictional hall in a fictional office building and passing two different offices.  In the first office sits a UX designer, busily plugging away at a deck of wireframes, preparing to review them with the rest of the team.  In the second office sits another UX designer, also busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. At the surface level, these practitioners appear identical.  And yet, they are worlds apart.
  • 500 Internal Server Error
    500 Internal Server Error

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Reductionism in Web Design
    It’s important to define what reductionism is in the context of web design. While ideas towards reductionism vary depending on who you ask, a simple definition is that reductionist methods boil down complex things to simpler things, which might include modularizing the system into more digestible components; all of this while avoiding losses in value (fidelity) and usefulness.
  • The Web Strategy Pyramid: A Well-balanced Web Strategy
    To deliver a site that gives users the experience they are looking for, we need to set it upon a solid foundation of content, usable navigation, and strong SEO practices.
  • Beyond the Web Experience | Blog | Nick Finck | UX/IA Pro, Speaker, and Community Cultivator.
    I find it interesting that whenever I talk about experience design people assume I am talking about web based experiences only.  An experience is the holistic perspective, everything from experiencing interfaces, websites, physical interfaces, the environment, even the smells and tastes.  Within a single day I came across three seemingly un-related topics that were all tied into user experience.. or perhaps more accurately, the human experience. 
  • Designing with Paper Prototyping | UX Booth
    Prototyping is key to any successful design. Paper prototyping is usually the first step, but does it fit into a world where mobile devices are king? Yes, but not using the conventional method. Combine the physicality of the device and the power of paper prototyping and you have a solution that’s fit for the new era of computing.
  • Defining Design – Surface vs. Substance | Front to back
    What is design? Most people will answer that question by pointing to a designed object – the iPhone, for example. Now that’s good design! The Mini Cooper. London’s famous map of the Tube. Anything ever built by Norman Foster. That’s design, right?
  • A List Apart: Articles: Flexible Fuel: Educating the Client on IA
    Information architecture (IA) means so much to our projects, from setting requirements to establishing the baseline layout for our design and development teams. But what does it mean to your clients? Do they see the value in IA? What happens when they change their minds? Can IA help manage the change control process? More than ever, we must ensure that our clients find value in and embrace IA—and it’s is our job to educate them.
  • Links : Quantitative Research Methods and Statistics – Methodspace – home of the Research Methods community

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Agile and UX Coaching – Anders Ramsay.com
    Once again, Joe Sokohl comes through with key insights, pointing out something that was obvious in my mind but I did not state explicitly in the post – the idea of a UX Coach is analogous to an Agile Coach. Just like the Agile Coach is not part of a team but helps the team undergo the transformation from a traditional to an Agile approach, so too does a UX Coach help Agile teams undergo a similar transformation, from UX being a vaguely mysterious notion to something that is just another normal part of an Agile project lifecycle.
  • Interviewing Users (Jakob Nielsen’s Alertbox)
    Despite many weaknesses, interviews are a valuable method for exploratory user research.
  • Think Vitamin » The 7 Sins of Managing Web Projects
    Managing web projects is both tough and satisfying in equal measures. Every project is a new learning curve and even though I’m educated from every project I work on, new problems are presented to me on a daily basis.
  • quplo: HTML Prototyping | Konigi
    The web-based tool allows you to build multiple prototypes using a combination of standard HTML/CSS. If you can do JS, the standard JS libraries are available to include in your pages (or sheets in Quplo lingo).
  • Think Vitamin » Big Wins with Quick Changes
    Once you’ve launched a site, the most important thing to do is be ready and poised to completely change it. Reacting very quickly to real-world feedback can turn unseen problem areas into strengths.
  • Can UX Be Agile? :: UXmatters
    Software engineers dealing with ill‑defined problems move repeatedly between examining scenarios, clarifying requirements, defining their solution at a high level, and doing low‑level design for difficult elements.

Please do feel free to suggest other related (and unrelated ones)!

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • The Five Most Influential Papers in Usability
    I compiled a list of papers that have had a large and lasting influence on the field of Usability and User Experience. I then asked Jim Lewis and Joe Dumas, two pioneers in this field for their top five. There was considerable overlap in both the papers and topics suggesting that while there may be some disagreement with the conclusions of the papers there is strong agreement on their impact.
  • Showcase of Beautiful Photography – Smashing Magazine
    Sometimes, a picture can be powerful enough to be inspirational material all by itself. To provide you with some inspiration for the upcoming week, this sunday we feature some truly beautiful and impressive images from talented artists and photographers worldwide.
  • The Dirtiest Word in UX: Complexity | UX Magazine
    It’s hard to read anything about UX without finding a reference to the constant tension between simplicity and complexity. People have strong preconceived notions about the words, especially when it comes to experience design. You don’t have to be a UX practitioner to understand that simplicity is a good thing; no one goes around the office saying, "Alright team, let’s make this application really, really complex!"
  • Storyboards, Scenarios, Design Personas
    I almost always begin design by talking with users. Initially, my goal is simply to collect people’s stories. I believe that the stories people tell about what they do and how they do it contain information vital to designing good interfaces. Stories reveal what people like about their work, what they hate about it, what works well, what sorts of things are real problems.
  • Agile UX and The One Change That Changes Everything – Anders Ramsay.com
    In my previous post, I talked about how shifting your UX practice to an Agile approach first and foremost requires a change in attitude. But changing your attitude can be much easier if you have a clear and concrete goal you are working toward. And one of the most common challenges I come across when talking to UX designers transitioning to Agile is that they do not have a clear understanding of the journey. It is not clear what is different and what remains the same. It is not clear where to begin in making a change.

Please do feel free to suggest other related (and unrelated ones)!