Posts Tagged ‘search’
User Experience, Usability and Design links for July 5th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Updating Our Understanding of Perception and Cognition: Part I
Research psychologists and neurophysiologists have been busy, and their efforts have greatly improved humankind’s understanding of perception and cognition. - Recruiting Better Research Participants
Recruiting the right participants is the foundation of effective user research, because your research results are only as good as the participants involved. - 50 Sketching Resources for User Experience Designers | inspireUX – User …
Sketching is a critical part of the User Experience Design process. Sketching allows us to explore ideas and iterate on concepts quickly and easily before creating detailed mockups. Below is a roundup of many different sketching articles, tools, templates, presentations, videos, books, and examples to help User Experience Designers learn more about sketching and how it benefits UX design. - The Scent of Search
The implications of Information Foraging Theory on designing user-centered websites have not gone unnoticed. Jakob Nielsen and Jared Spool, among others, have put forth considered recommendations on how to enhance information scent on the web. Most of their guidelines, however, tend to assume that the designer has direct control over the explicit words used in the interface. While this is certainly the case for browse-based websites dependent on site-wide navigation and hyperlinks, it breaks down for search interfaces where both content and navigation are completely dynamic. - Working your tone of voice online
Applying a distinctive and consistent tone of voice to your online communications has many benefits – so long as you make sure that voice doesn't get in the way of web-writing essentials such as usability, accessibility and seo. Sticky Content's Dan Fielder, who developed our new advanced web writing training course, looks at how to work a tone of voice online.
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User Experience, Usability and Design links for June 29th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Design Better And Faster With Rapid Prototyping – Smashing Magazine
The old adage, “a picture speaks a thousand words” captures what user interface prototyping is all about: using visuals to describe thousands of words’ worth of design and development specifications that detail how a system should behave and look. In an iterative approach to user interface design, rapid prototyping is the process of quickly mocking up the future state of a system, be it a website or application, and validating it with a broader team of users, stakeholders, developers and designers. Doing this rapidly and iteratively generates feedback early and often in the process, improving the final design and reducing the need for changes during development. - A Link Labeled "Products" (or "Solutions" or "Clients") is a Bad Idea …
got this idea about links like “Products”, which we see on a lot of corporate sites. Vanessa was talking about these words from an SEO perspective, explaining that, when we use them as the headings and main navigation on the site, the search engines don’t know what to do. - Graphic Design Theory: 50 Resources and Articles – Noupe
But spending some time on the theory behind the graphic design principles we use every day can expand our design horizons. It can open up new avenues of creativity and experimentation that can lead our designs from just good, to fantastic. On that note, below are 50 excellent resources and articles that discuss graphic design theory, including layout, color theory, and typography. Feel free to share additional resources and articles in the comments. - Website Response Times (Jakob Nielsen’s Alertbox)
Slow page rendering today is typically caused by server delays or overly fancy page widgets, not by big images. Users still hate slow sites and don't hesitate telling us. - Using Stories for Design Ideas
When we say that the design must “tell a story,” we are not just talking about games or interactive fiction, or even about turning a work application into an adventure (“Conquer the benefits allocation maze…”). Instead, we mean the kind of stories that help you create new designs. These stories are used to make you think of new possibilities, give you the tools to encourage a self-reflective kind of thinking—design thinking—or so you can imagine designs that will improve the lives of other people. Stories explore ideas from user research. - Faceted Navigation: Layout and Display of Facets " Experiencing Information
Overall, my interest in faceted navigation stems from the development and organization of workshop material on the subject. The intent is to address the primary questions designers face and identify possible solutions and directions. Where known, I’ve attempted to cite relevant literature, which is proving to be thin and/or indirect. - How To Engage Customers In Your E-Commerce Website
One of the most influential factors in our buying decisions is the opinions of our friends and relatives. Likewise, a large majority of online shoppers now trust what other customers say about the products they buy more than the e-tailers themselves. The reason is that we trust people who are “on our side,” even if we do not know them personally.
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User Experience, Usability and Design links for May 5th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- What’s Up With Social Objects?
The concept of social objects is pretty widely used in social interaction design, but we’re missing a solid definition of what social objects are. Or, whether they really even exist.<br />
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The most common use of the term “social object” refers to shared online resources around which interactions develop and coalesce. Examples could include gifts on Facebook, videos, or what have you. The object sort of serves as a shared object, a focus of attention, an actual digital object, and so on. And the object plays a role in governing or informing interactions; we know what objects mean and what to do with them (give them, comment on them, play them, etc.)<br />
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But the definition of social object is a bit too fuzzy for me, and for a couple reasons. - Doing User Research Faster and Cheaper
Companies that haven’t already cut user research from their project plans altogether are asking researchers to achieve the same results for less money, in less time—or just to do less. - Findability and Exploration: the future of search
We need ambient findability. We need smart ways of guiding people towards the content they’d like to see — with categorization and search playing complementary goals. And we need smart ways to keep readers on our site, especially if they’re just following a link from Google or Facebook, by prickling their sense of exploration. - How to Spot an Untrustworthy Smile | PsyBlog
Humans produce about 50 distinct types of smiles but there's one distinction that really matters: between real and fake. - In The Zone: 10 Characteristics of the Flow State
Have you ever been in a flow state? You are engrossed in some activity; maybe it is something physical like rock climbing or skiing; maybe it is something artistic or creative, like playing the piano or painting, or maybe it is an everyday activity, like working on a powerpoint presentation or teaching a class… whatever the activity you become totally engrossed, totally in the moment. Everything else falls away, your sense of time changes, and you almost forget who you are and where you are. You are in the flow state.
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User Experience, Usability and Design links for March 9th
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Designing Mobile Search: Turning Limitations into Opportunities …
Designing a mobile finding experience requires thinking in terms of turning limitations into opportunities. - Organized Approach to Emotional Response Testing
The Product Reaction Cards are part of the Desirability Toolkit that suggests facilitators ask users to choose the cards that "best describe the product or how using the product made them feel" and then ask them to narrow their selection to just five cards. The cards selection process is then followed by an interview where the participant explains why they selected those five cards. - Where Do Heuristics Come From?
What I learned in the process of developing style guidelines for voting system documentation (which, astonishingly, took about a year) is that most heuristics—accepted principles—used in evaluating user interfaces come from three sources: lore or folk wisdom, specialist experience, and research. - The User Centered Design Conundrum
When I mention design research to clients unfamiliar with user–centered design, I am often confronted with a blank stare. At first, I thought that I simply might be doing it wrong: selecting the wrong kinds of clients with which to work, or associating myself with the wrong kind of companies—but after attending events and meet-ups frequented by UX professionals, I’ve learned that I’m not alone. The problem—willful ignorance to the benefits of design research— is a pervasive one. - Web Design Criticism: A How-To
Web design is a relatively young field. It’s youthful, growing and made up of people from all kinds of backgrounds, many of whom lack formal design training. We have learned, and still are learning, as we go. It was there, as part of that training, that I learned about critiquing, both giving and receiving, through regular design reviews.
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User Experience, Usability and Design links for March 2nd
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- Search is the Web’s fun and wicked problem
Search is the Web's most powerful and frustrating tool. It's the conduit to unfathomable amounts of information, yet it requires a fair degree of user education to reach its full potential. It's odd that something so important is so hard to harness. - Get on the same page with personas
Personas are a vital tool in designing a product or interface that connects with its users. When you don’t have clear personas as your designing guide, other factors get in the way. Ultimately the interaction fails: it gets made for ease of the coder rather than ease of the user, features get added that don’t present a strong benefit to the user, without a single vision everyone ends up compromising and nothing gets accomplished thoroughly. Below are a few key nuggets I took from the sources at the end of this post. - Conversion Room: Improve your web-forms and increase conversions
As a follow up to our previous post "Is your website easy to buy from?", we're now going to take a deeper look at web-forms. Web-forms are often the only communication point your website visitors have with your business, yet unfortunately they are often a neglected after thought for many websites. - LukeW | An Event Apart: 10 Secrets from a UX Design Strategist’s Toolbox
Sarah Nelson's 10 Secrets from a UX Design Strategist’s Toolbox talk at An Event Apart San Francisco detailed a number of ways to manage collaborative design sessions. - Winning Content: Thoughts on influence and content strategy
Blog on content and editorial.
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