User Experience, Usability and Design links for August 6th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Reductionism in Web Design
    It’s important to define what reductionism is in the context of web design. While ideas towards reductionism vary depending on who you ask, a simple definition is that reductionist methods boil down complex things to simpler things, which might include modularizing the system into more digestible components; all of this while avoiding losses in value (fidelity) and usefulness.
  • The Web Strategy Pyramid: A Well-balanced Web Strategy
    To deliver a site that gives users the experience they are looking for, we need to set it upon a solid foundation of content, usable navigation, and strong SEO practices.
  • Beyond the Web Experience | Blog | Nick Finck | UX/IA Pro, Speaker, and Community Cultivator.
    I find it interesting that whenever I talk about experience design people assume I am talking about web based experiences only.  An experience is the holistic perspective, everything from experiencing interfaces, websites, physical interfaces, the environment, even the smells and tastes.  Within a single day I came across three seemingly un-related topics that were all tied into user experience.. or perhaps more accurately, the human experience. 
  • Designing with Paper Prototyping | UX Booth
    Prototyping is key to any successful design. Paper prototyping is usually the first step, but does it fit into a world where mobile devices are king? Yes, but not using the conventional method. Combine the physicality of the device and the power of paper prototyping and you have a solution that’s fit for the new era of computing.
  • Defining Design – Surface vs. Substance | Front to back
    What is design? Most people will answer that question by pointing to a designed object – the iPhone, for example. Now that’s good design! The Mini Cooper. London’s famous map of the Tube. Anything ever built by Norman Foster. That’s design, right?
  • A List Apart: Articles: Flexible Fuel: Educating the Client on IA
    Information architecture (IA) means so much to our projects, from setting requirements to establishing the baseline layout for our design and development teams. But what does it mean to your clients? Do they see the value in IA? What happens when they change their minds? Can IA help manage the change control process? More than ever, we must ensure that our clients find value in and embrace IA—and it’s is our job to educate them.
  • Links : Quantitative Research Methods and Statistics – Methodspace – home of the Research Methods community

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 27th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • How to Create a Web Content Strategy For Your Company
    These days, it's no longer enough to have an inviting storefront and amazing products on your shelves, whether physical or digital. Fueled by social media, with which even the search engines scrambling to keep up, the Web is now happening in real time. How can a small company stay competitive?
  • Overcoming the Obstacles of Usability Testing | UX Booth
    When people hear about ‘usability testing,’ many things come to mind—eye-tracking cameras, big HCI labs, a long testing process, a lot of expenses, and maybe a little confusion as well. Even at this stage in the proverbial game, usability testing isn’t so well understood, and misconceptions abound.
  • How to make destination guides distinctive « Grumpy Traveller
    As Jeremy Head rightly points out in his new post, there is so much destination guide content festering on the internet that much of it becomes interchangeable. Why, in essence, should you go to one site’s guides above another’s?
  • Design Is a Process, Not a Methodology :: UXmatters
    My last column, “Specifying Behavior,” focused on the importance of interaction designers’ taking full responsibility for designing and clearly communicating the behavior of product user interfaces. At the conclusion of the Design Phase for a product release, interaction designers’ provide key design deliverables that play a crucial role in ensuring their solutions to design problems actually get built. These deliverables might take the form of high-fidelity, interactive prototypes; detailed storyboards that show every state of a user interface in sequence; detailed, comprehensive interaction design specifications; or some combination of these. Whatever form they take, producing these interaction design deliverables is a fundamental part of a successful product design process.
  • Achieving and Balancing Consistency in User Interface Design :: UXmatters
    The Principle of Least Astonishment, in shorthand, encompasses what we, as designers, must achieve to ensure consistency in our designs. Consistency is a fundamental design principle [1] for usable user interfaces. But the thing that astonishes me is that it’s actually necessary to explain this principle. Surprise implies the unexpected. Of course, users want the response to a given action to be what they expect; otherwise, they would have done something else. In user interactions, the unexpected is pretty much the same as the unwanted. Surprise usually implies something bad rather than something positive—unless users already have such dismally low expectations of their software that they might think, Wow! It worked. I’m so astonished.

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 27th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Agile and UX Coaching – Anders Ramsay.com
    Once again, Joe Sokohl comes through with key insights, pointing out something that was obvious in my mind but I did not state explicitly in the post – the idea of a UX Coach is analogous to an Agile Coach. Just like the Agile Coach is not part of a team but helps the team undergo the transformation from a traditional to an Agile approach, so too does a UX Coach help Agile teams undergo a similar transformation, from UX being a vaguely mysterious notion to something that is just another normal part of an Agile project lifecycle.
  • Interviewing Users (Jakob Nielsen’s Alertbox)
    Despite many weaknesses, interviews are a valuable method for exploratory user research.
  • Think Vitamin » The 7 Sins of Managing Web Projects
    Managing web projects is both tough and satisfying in equal measures. Every project is a new learning curve and even though I’m educated from every project I work on, new problems are presented to me on a daily basis.
  • quplo: HTML Prototyping | Konigi
    The web-based tool allows you to build multiple prototypes using a combination of standard HTML/CSS. If you can do JS, the standard JS libraries are available to include in your pages (or sheets in Quplo lingo).
  • Think Vitamin » Big Wins with Quick Changes
    Once you’ve launched a site, the most important thing to do is be ready and poised to completely change it. Reacting very quickly to real-world feedback can turn unseen problem areas into strengths.
  • Can UX Be Agile? :: UXmatters
    Software engineers dealing with ill‑defined problems move repeatedly between examining scenarios, clarifying requirements, defining their solution at a high level, and doing low‑level design for difficult elements.

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 19th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Supporting User Experience Throughout the Product Development Process :: UXmatters
    Frequently, problems arise when capturing requirements. Some product people feel more comfortable describing requirements in terms of the user experience.
  • Using Eye Tracking & Mouse Movements to Analyze Search Behavior | Eye Tracking Update
    For those in the business, it must be a pretty nice thing to see usability studies come of age. We’ve touched on recent debates regarding the relationship between what a user is looking at versus what they’re thinking about (Is it the same thing or is it something entirely different?), and it’s exciting to see further research into the details of eye tracking and usability. Data is easy to come by if you have the right equipment, but making sense of that data, analyzing it for usable information and gaining insight into the process is a much more difficult task.
  • LukeW | Social Engagement Checklist
    Having recently heard several overviews of what fundamentally motivates people to engage with others, I decided to try turning these principles into a high-level checklist for social Web applications. These questions attempt to answer the most vexing social design question: "why would people participate in a new service/product?"
  • Faceted Navigation: Typical Structures for Values « Experiencing Information
    Facets are categories that describe the properties of an object or collection of objects. Facet categories then have values. In faceted navigation schemes, the values are the things you click on to navigate to a set of items or to filter a list. The type of structure that those values have, however, can vary depending on the type of facet you are dealing with.
  • Keep users in the flow by prompting for continuation
    A new trend on content-based websites seems is to animate a small box popping up at the bottom or top of the page, guiding users’ next move as they reach the end of an article. This technique is smart as it waits for just the right moment to break users’ attention.
  • Skills to transition to content strategy | Intentional Design Inc.
    You may say that all this is fine and good to position content strategists as the management consultants of the content world, but what does an aspiring content strategist do with that information? What concrete steps can you take to make the move to content strategy?

Please do feel free to suggest other related (and unrelated ones)!

User Experience, Usability and Design links for July 5th

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I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Updating Our Understanding of Perception and Cognition: Part I
    Research psychologists and neurophysiologists have been busy, and their efforts have greatly improved humankind’s understanding of perception and cognition.
  • Recruiting Better Research Participants
    Recruiting the right participants is the foundation of effective user research, because your research results are only as good as the participants involved.
  • 50 Sketching Resources for User Experience Designers | inspireUX – User …
    Sketching is a critical part of the User Experience Design process. Sketching allows us to explore ideas and iterate on concepts quickly and easily before creating detailed mockups. Below is a roundup of many different sketching articles, tools, templates, presentations, videos, books, and examples to help User Experience Designers learn more about sketching and how it benefits UX design.
  • The Scent of Search
    The implications of Information Foraging Theory on designing user-centered websites have not gone unnoticed. Jakob Nielsen and Jared Spool, among others, have put forth considered recommendations on how to enhance information scent on the web. Most of their guidelines, however, tend to assume that the designer has direct control over the explicit words used in the interface. While this is certainly the case for browse-based websites dependent on site-wide navigation and hyperlinks, it breaks down for search interfaces where both content and navigation are completely dynamic.
  • Working your tone of voice online
    Applying a distinctive and consistent tone of voice to your online communications has many benefits – so long as you make sure that voice doesn't get in the way of web-writing essentials such as usability, accessibility and seo. Sticky Content's Dan Fielder, who developed our new advanced web writing training course, looks at how to work a tone of voice online.

Please do feel free to suggest other related (and unrelated ones)!

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