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Posts Tagged ‘Usability’

User Experience, Usability and Design links for September 3rd

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • interactions magazine | Solving complex problems through design
    What is it about design that makes it so well suited to solving complex problems? Why is design thinking such a promising avenue for business and government tackling seemingly intractable problems?
  • Ten Things Your Employees Wish You Knew About Them | Fast Company
    If you think it's tough being a manager these days, try being an employee. Most are in the position of having to go with the flow because of the current economic conditions. But that doesn't necessarily mean they do so with a smile on their face. Here are ten things your employees wish you knew about them:
  • Perception and the design of forms – Part 5: Proximity – Formulate Information Design
    This is the fifth article in our series about visual perception and the design of forms. We're focusing on 6 relevant principles of human perception, namely:<br />
    <br />
    Characteristics (things that are an aspect of a single object)<br />
    Shape<br />
    Size<br />
    Colour<br />
    Relationships (things that are about how multiple objects relate)<br />
    Figure/ground<br />
    Proximity<br />
    Similarity
  • Why Users Fill Out Forms Faster With Top Aligned Labels | UXMovement.com
    Imag ine a user who is really excited about your prod uct or ser vice. They’re ready to sign up, so they go to your form page and start fill ing out their infor ma tion. The way you align your labels with your form fields can affect how easy it is for users to fill out the form. Do you want to give users a quick, easy and pain less expe ri ence or do you want to give them a has sle? If you want to make their expe­ri ence quick, easy and pain less, con sider using top aligned labels for your form fields.
  • Use the 80-20 Rule to Increase Your Website’s Effectiveness
    80-20 rule proponent and analytics wizard Tim Ferriss has a website optimization case study of how an 80-20-optimized website received a 20%+ higher conversion rate.
  • Ocado: Delivering on User Experience | UX Booth
    Good user experience design is about ensuring that at each point of engagement with your product, company, or service, you are crafting positive interactions. It is goal-oriented and outcome-focused because at each stage you are ensuring that users can easily achieve their objectives.

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User Experience, Usability and Design links for August 23rd

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

Please do feel free to suggest other related (and unrelated ones)!

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User Experience, Usability and Design links for August 19th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • User Experience Books for Beginners | UX Booth
    Through @uxbooks, my twitter feed for all things UX book related, I regularly get asked to recommend books to people, and more often than not its to suggest entry level publications. Normally, when I’m feeling particularly lazy, my default response is to point them in the direction of the seminal book ‘Don’t make me think‘ by Steve Krug.
  • Dark Patterns: Black Hat, Anti-Usability Design Patterns
    This pattern library is dedicated to Dark Patterns: user interfaces that have been designed to trick users into doing things they wouldn’t otherwise have done.
  • SLICE-B Experience Evaluation « Temkin Group
    Temkin Group has created an expert review methodology that can be used to evaluate experiences within and across any channel (Web, IVR, phone, store, etc.). It consistes of 12 criteria across these areas of an interaction:
  • jQuery Mobile | jQuery Mobile
    A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design. Project strategy
  • Ignore UX at your peril

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User Experience, Usability and Design links for August 17th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Information Gathering: A Roundup of UX Applications | UX Booth
    The number of applications available for User Experience professionals is ever-expanding much of this growth happening over the last year! As a consequence, experts are increasingly turning to novel tools in order to collect data and generate reports regards their websites. While some UX designers suggest that local testing is the best way to gather data, we decided to round up these up-and-coming applications and see just what makes them tick.
  • Sketching Fundamentals | UX Booth
  • Gestalt Principles Applied in Design
    Web designers, like other artists and craftsmen, impose structure on the environment. We enforce order and beauty on the formless void that is our blank computer screen.
  • Openness or How Do You Design for the Loss of Control? | Blog | design mind
    Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. Granted, it has been on the agenda of every executive ever since Henry Chesbrough’s seminal Open Innovation came out in 2003. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, I thought it might be a good time to reframe “Open” from a design point of view.
  • The Six Elements Of An Experience « Customer Experience Matters
    SLICE-B breaks an experience down into six distinct components:<br />
    Start. The extent to which the customer is drawn into the experience.<br />
    Locate. The ease in which the customer can find what she needs.<br />
    Interact. The ease in which the customer can understand and control the experience.<br />
    Complete. The confidence that the customer has that her goal was accomplished.<br />
    End. The transition into next steps.<br />
    Brand Coherence. The reinforcement of a company’s brand.
  • Shortboredsurfer – 11 Principles of Interaction Design explained
    This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!

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User Experience, Usability and Design links for August 9th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • The 4 questions to ask in a cognitive walkthrough
    Although the cognitive walkthrough gets less coverage than Nielsen’s heuristic evaluation, it’s just as effective at uncovering interaction problems. It’s also an ideal way to identify problems that users will have when they first use an interface, without training
  • Considering Prototypes | UX Booth
    Although prototypes have been used in other domains for quite a while, their value to the design & development of websites has only recently taken shape, so to speak. Modern websites take a lot of work. Whether the ramifications of their creation are uncovered at the outset—typically with design and development considerations—or in the longterm—how is archived content going to be accessed? is this the best way we could have designed this?—building a prototype allows us to explore natural omissions made during the design process in an efficient, cost–effective way.
  • The importance of sketching and why you should be doing it :: 10,000 Words :: where journalism and technology meet
    Sketching allows you to share your vision of a project with others early in the design process before you begin working with time-consuming tools like Photoshop, Illustrator, or Flash. For example, in my role as a multimedia producer for California Watch, I sketched my vision for multimedia components during or before talking with the reporter or editors. The sketches — sometimes made on the fly using giant Post-It notes — allowed my colleagues to see exactly what I had in mind and make suggestions and amendments before too much time was sunk into the project.
  • Updating Our Understanding of Perception and Cognition: Part II :: UXmatters
    Many college-educated people have read about “the magical number seven, plus or minus two,” psychologist George Miller proposed as the number of items humans can retain in their short-term memory (Miller, 1956). Later research has found that, in the experiments Miller reviewed, some items that were presented for people to remember could be chunked—that is, considered related—making it appear that people’s short-term memory held more items than it actually did. When the experiments were revised to disallow chunking, they showed that the capacity of short-term memory is more like four, plus or minus one—that is, short-term memory can hold only three to five items (Broadbent, 1975).
  • Creative Ways to Use Unmoderated User Research :: UXmatters
    Over the past year or two, unmoderated usability testing has become a popular option to help guide product design. It is especially popular for Web sites, providing startups the opportunity to get relatively quick-and-easy user feedback on design iterations. From a user research perspective, the improper use of unmoderated research services presents a certain amount of danger. However, there are a number of ways you can use unmoderated user research tools that can provide a great deal of value. This month, we’ll discuss some of the more interesting ways in which you can derive value from unmoderated research tools.
  • Why Agile UX is Meaningless without an Agile Attitude – Anders Ramsay.com
    Imagine yourself walking down a fictional hall in a fictional office building and passing two different offices.  In the first office sits a UX designer, busily plugging away at a deck of wireframes, preparing to review them with the rest of the team.  In the second office sits another UX designer, also busily plugging away at a deck of wireframes, preparing to review them with the rest of the team. At the surface level, these practitioners appear identical.  And yet, they are worlds apart.
  • 500 Internal Server Error
    500 Internal Server Error

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