I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • Information Gathering: A Roundup of UX Applications | UX Booth
    The number of applications available for User Experience professionals is ever-expanding much of this growth happening over the last year! As a consequence, experts are increasingly turning to novel tools in order to collect data and generate reports regards their websites. While some UX designers suggest that local testing is the best way to gather data, we decided to round up these up-and-coming applications and see just what makes them tick.
  • Sketching Fundamentals | UX Booth
  • Gestalt Principles Applied in Design
    Web designers, like other artists and craftsmen, impose structure on the environment. We enforce order and beauty on the formless void that is our blank computer screen.
  • Openness or How Do You Design for the Loss of Control? | Blog | design mind
    Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. Granted, it has been on the agenda of every executive ever since Henry Chesbrough’s seminal Open Innovation came out in 2003. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, I thought it might be a good time to reframe “Open” from a design point of view.
  • The Six Elements Of An Experience « Customer Experience Matters
    SLICE-B breaks an experience down into six distinct components:<br />
    Start. The extent to which the customer is drawn into the experience.<br />
    Locate. The ease in which the customer can find what she needs.<br />
    Interact. The ease in which the customer can understand and control the experience.<br />
    Complete. The confidence that the customer has that her goal was accomplished.<br />
    End. The transition into next steps.<br />
    Brand Coherence. The reinforcement of a company’s brand.
  • Shortboredsurfer – 11 Principles of Interaction Design explained
    This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!

Please do feel free to suggest other related (and unrelated ones)!