User Experience, Usability and Design links for July 27th
Jul 27
links, social content, Design, links, Process, testing, Usability, ux No Comments
I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!
- How to Create a Web Content Strategy For Your Company
These days, it's no longer enough to have an inviting storefront and amazing products on your shelves, whether physical or digital. Fueled by social media, with which even the search engines scrambling to keep up, the Web is now happening in real time. How can a small company stay competitive? - Overcoming the Obstacles of Usability Testing | UX Booth
When people hear about ‘usability testing,’ many things come to mind—eye-tracking cameras, big HCI labs, a long testing process, a lot of expenses, and maybe a little confusion as well. Even at this stage in the proverbial game, usability testing isn’t so well understood, and misconceptions abound. - How to make destination guides distinctive « Grumpy Traveller
As Jeremy Head rightly points out in his new post, there is so much destination guide content festering on the internet that much of it becomes interchangeable. Why, in essence, should you go to one site’s guides above another’s? - Design Is a Process, Not a Methodology :: UXmatters
My last column, “Specifying Behavior,” focused on the importance of interaction designers’ taking full responsibility for designing and clearly communicating the behavior of product user interfaces. At the conclusion of the Design Phase for a product release, interaction designers’ provide key design deliverables that play a crucial role in ensuring their solutions to design problems actually get built. These deliverables might take the form of high-fidelity, interactive prototypes; detailed storyboards that show every state of a user interface in sequence; detailed, comprehensive interaction design specifications; or some combination of these. Whatever form they take, producing these interaction design deliverables is a fundamental part of a successful product design process. - Achieving and Balancing Consistency in User Interface Design :: UXmatters
The Principle of Least Astonishment, in shorthand, encompasses what we, as designers, must achieve to ensure consistency in our designs. Consistency is a fundamental design principle [1] for usable user interfaces. But the thing that astonishes me is that it’s actually necessary to explain this principle. Surprise implies the unexpected. Of course, users want the response to a given action to be what they expect; otherwise, they would have done something else. In user interactions, the unexpected is pretty much the same as the unwanted. Surprise usually implies something bad rather than something positive—unless users already have such dismally low expectations of their software that they might think, Wow! It worked. I’m so astonished.
Please do feel free to suggest other related (and unrelated ones)!
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