User Experience, Usability and Design links for March 17th

I bookmark a lot of pages and sites which I find interesting, inspirational and informative every day! I’d like to share some of them with you here. In general they are about user experience, usability, UCD, accessbility and design. In general, but not always!!

  • VisualDNA™ – We transform unknown users into known users
    Users profile themselves by taking one of our highly viral image quizzes – Our API sends the user's personality, interests, and purchase intent to your site – Your site is then able to provide more relevant content to the user
  • Selling UX to small business
    It’s 2010 and everyone loves usability, right? It may may look that way from our comfortable perches atop the blogosphere, but if you’ve tried to sell usability services to small businesses, you know that it can be a frustrating and time-consuming experience.
  • Designers, meet Agile
    As an interaction designer working in an Agile environment, I’ve recently been asked by several colleagues in non-Agile arenas – folks in agency settings, consultancies, or in-house software companies – what it’s really like in terms of design workflow and output. Their questions have touched on everything from the day-to-day differences to the quality of the designs coming out of the process, and their perspectives have ranged from casual-and-curious, to scared-and-skeptical (e.g., “Oh, it’s just a fad” and “There’s that vast Agile agenda again.”)
  • Why User Competency Matters in Social Design
    In designing for social participation, we can consider user goals and needs — even interests, features, functionality, adoption and scaling issues. Best practices and popular ways of using social media guide us in our decisions. But there’s a basic concern we seem to often overlook: “What is the user good at?”
  • interactions magazine | Technology First, Needs Last: The Research-Product Gulf
    I’ve come to a disconcerting conclusion: Design research is great when it comes to improving existing product categories, but essentially useless when it comes to breakthroughs. I reached this conclusion through examining of a range of product innovations, most especially looking at those major conceptual breakthroughs that have had a huge impact upon society as well as the more common, mundane, small, continual improvements. Call one a conceptual breakthrough, the other incremental. Although we would prefer to believe conceptual breakthroughs occur because of a detailed consideration of human needs, especially fundamental but unspoken hidden needs so beloved by the design research community, the fact is that it simply doesn’t happen.
  • The Virtues of a UX Professional
    UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences.

Please do feel free to suggest other related (and unrelated ones)!

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